Pending his availability, I would be willing to hire him to create sound suppressors for the Tier 1 weapons (at minimum). Scope: While we'll have to agree on a concrete scope to avoid "feature creep" (this can't be all things to all people unfortunately), the idea is that this mod would be comprehensive enough to become the community standard for Stealth and Guerilla Warfare Mods for both players and the modding community.ģD Assets: The team has great 3D artists, and I also know the original XCOM 2 weapons artist on twitter. Ideally, this mod would not only adjust ini configs, but be robust enough to drastically alter timer behavior in the Kismet (this may be a stretch goal). Players would control these options from a universal screen in the options menu using either the Long War Toolbox or MCM (whatever the community standard becomes). Overview: While there are certainly some great "True Guerilla" Mods already out, this mod would aim to be a comprehensive aggregate of the settings/configurations desired. It would not have to be a "Dragonpunk Mod" as we're only concerned about the final product, and not who gets the credit. Our commitment for the Stealth Mod would aim for a polished public release of 1 October (1 September for debugging and internal testing with 3D assets, sound files, etc.). The final release of the ModBuddy extension was out April 2nd, and we're still on track to have Co-Op out internally for June 1st, and publicly July 1st. Timeline: We'll certainly try to work within your/the community's timeline, though our goal is to release mods quarterly. I've created this thread, but happy to use an existing one if you'd like.īottom Line Up Front (BLUF) Team Dragonpunk will commit to an existing or new Stealth and/or Guerilla Warfare Mod (coding, 3D assets, sound, etc.) to be complete no later than 1 October.
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January 2023
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